About dsrpinkiesworld

Pinkie's World brings you interesting and exciting information about trends and innovations in sport and recreation - from all around the world!

Your Move – Get Active YOUR Way

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  ‘Your Move’ is a brand new behavior change program being piloted within the City of Cockburn in Western Australia.  It is a unique in that it illustrates the ability and capacity of different State Government departments to work collaboratively … Continue reading

Tour de France…by foot?!

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Previously, Pinkie’s team has written about the changing landscape of activities, and how people are trying to find new, exciting and different ways of challenging themselves. For example traditional running has evolved into long distance/extreme ultra-marathons, and Triathlons have evolved … Continue reading

FIFO Mental Health…A Task for Sport & Rec Technology?

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A recent research report by Edith Cowan University in Perth, Western Australia identified family and home separation as the number 1 cause of stress in fly-in, fly-out (FIFO) workers. The report, commissioned by Lifeline WA, found that maintaining communication with … Continue reading

Targeting Teens – Health & Fitness for the Next Generation

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It’s becoming increasingly difficult to know how, when and where to target health and fitness messages to pre-teens and teens.  What used to be relatively innocent age groups, are now far more worldly, tech-savvy, informed and opinionated about what happens … Continue reading

Public Art, Playgrounds and Exercise

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Public open spaces are under utilised.  We aren’t just talking about parks and playgrounds, but also town squares, main streets, university grounds, beach fronts, ‘wasted space’ (under bridges etc) and other open areas that people often walk straight through – … Continue reading

Making Fitness Fun – Gamification in 2013

‘Gamification’ has been a buzz word used in most industries during the past few years.  But what is it?  And how can Government, sport and active recreation utilise this concept to increase physical activity levels and social connectedness within communities?

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Basically, gamification is the act of making everyday tasks fun – using game based elements – to cause behaviour changes which are carried through into the real world.

And it’s not just for young people.

Gamification can promote health and wellness through a variety of mechanics and dynamics, which are traditionally only seen in ‘games’ – computer, board and others – and include badges • levels • leaderboards • avatars • real-time feedback • challenges and quests • trophy cases.

Effective gamification works because it creates  an experience that drives behaviour. And despite the cautions about the misuse of games, gamification as a concept has great potential for making significant improvements on an individual, social and global scale.

Compared to traditional video gaming where players engage in virtual worlds, gamification has the potential for real-world change.

Research has shown that people who play a game based on a highly believable narrative, for example an oil shortage that would affect the way they drive their car, buy food, etc – actually produced a change in their daily habits which endured beyond the time spent playing the game (McGonigal, 2011).  

By increasing awareness for issues such as social interaction, social responsibility, and community-building for example, the movement can reduce social isolation and contribute to wider social change”. Danya Braunstein

Check out the video Minute Hacks: The Gamification of Fitness for an explanation…in 60 seconds!

We’ve also compiled a list of different ‘gamified’ fitness apps for use by people of all ages, fitness levels and interests.  Try a few – and see if YOUR behaviour changes.

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  • Zombies, Run! Zombies, Run! provides users with more than 30 different missions controlled, in part, by their relative pace, interspersed with songs from the users’ playlist as they walk, jog, or run away from impending zombie doom.
  • Fleetly Not motivated by the living dead? Maybe some healthy competition will kick you into gear.
  • Mobile Adventure Walks by Shinobi Labs  free-to-play iPhone app, is a cross between a treasure hunt and an everyday walk
  • Game Of Thrones Inspired Running RoutesIt seems like every brand is trying to harness the popularity of HBO show Game of Thrones into their own services. Run of Thrones is a game of running paths on Google Maps that are shaped like the family crests of the ruling houses in Game of Thrones.
  • Ghost Race  enables you to track your times on various routes and compare your performance from day to day.
  • Interval Run With training plans including Tabata, Couch to 5K, Gateway to 8K and a One Hour Program, the recorded voice tells you what to do and when to do it.
  • YYoga app offers a variety of yoga and fitness challenges, designed to inspire people to achieve new goals.
  • Proof! Anyone can post a status that they just finished an 18-miler, but this app requires “proof” of completion—i.e. a photo or video.
  • Teemo Turn your workouts into a whirlwind travel adventure. This app virtually drops you into the world’s toughest fitness environments and gets your heart rate pumping and calories burning.
  • Fitocracy Each workout is a mission, assigning you a task each day to get fit. But don’t worry – you’ll be rewarded – virtually speaking of course – with each feat accomplished.
  • Bit Timer promises to be the “World’s Simplest Interval Timer Ever,”  It has a clean and simple interface, making it easy to plug in your desired number of work periods, rest periods, and repetitions.
  • Run Half Marathon app features a built-in calendar to schedule your training runs, saves your stats and checks off each completed workout on the calendar—how’s that for a feeling of satisfaction?
  • Full Fitness Choose from 30 workout routines designed by top fitness professionals and tailored to specific goal, whether it’s losing weight, defining your legs, or improving overall fitness.

SO WHAT?

Building stronger, safer, happier and healthier communities means we need to better connect with our surroundings.  Not just our neighbours, but our parks, streets, beaches, rivers, playgrounds and other meeting spaces.  Making it ‘fun’ to get out and meet new people/try new things, is one way of helping to increase this connectedness – and using gamification is a way of incorporating our growing reliance of technology, to be incorporated into this behavior change action.  What do you think?

Smart….SOCKS?

Smart phones, smart cars, smart…socks?  A new item of footwear has been designed to include a sensor that can not only suggest exercise improvements, but also inform the wearer of bad running habits and track recovery from injury.

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Sensoria Fitness Sock

Sensoria Fitness socks can track activity type and level, in-footwear pressure and other interesting data coming from your foot. The product, named after the part of the brain where all nerves in the body come together, connects fabric based sensors to any of your mobile or big screen devices. After over two years of research and development these wearable devices for fitness and healthcare are now ready to be manufactured.

In order to ensure that a persons workflow isn’t disrupted, the sensor technology has been embedded directly in to socks. The data generated by the sensors is collected via an anklet that then transmits securely data via Bluetooth Low Energy to your smartphone.

Spotted by PSFK.com

SO WHAT?

Adapting traditional tools to suit our increasingly technologically driven society, is nothing new.  But making SOCKS the next big thing in data collection and support for health and recreation, is.

Shoes and clothing materials have been evolving to ensure that we can perform to the best of our ability in a variety or extreme circumstances.  Our mobile phones have become tracking and logging devices for our daily activity – so was it a ‘given’ that socks would join the evolution?  If so – what’s next.  We’d love to hear your ideas!

Concussion in Sport – A Growing Concern

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The need to minimise head injuries in sports is stronger than ever. From grass roots sports, through to elite athletes and government organisations, there is a growing awareness of the importance of increasing rules and policies to reduce the level of … Continue reading

94FIFTY – SMART BALLS

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The 94Fifty sensor basketball feels and weighs the same as any basketball. But embedded inside, the ball has an array of 6 sensors, a Bluetooth radio, and battery positioned in a holder engineered to minimize vibrations on the sensors and … Continue reading

After the Games: Affordable housing for all?

After the Games: Affordable housing for all?

 

In a city where affordable housing is scarce – currently London rent rises are so unchecked that there are calls to introduce “New York Style” rent controls – plans to construct a new neighbourhood on the site of London’s Olympic Park, could provide a welcome relief…

The ‘Chobham Manor’ project won’t just be a source of affordable housing – it’s also an interesting bit of social engineering. The site is surrounded on one side by the hip, hot and rich neighbourhoods and on the other, by the humdrum, rundown and poorer districts (are you thinking ‘Hunger Games?).

By building affordable housing between these two very different communities, the Olympic Park site could effectively provide a bridge between them that may support a rebirth of this part of London. But at what cost?

PinkeDSR Comments:

Why do countries spend large amounts of money developing new venues, fields, accommodation etc, only to demolish part of it after the event? Isn’t there a way of constructing a long term strategy that better utilises the buildings and facilities that are erected for the games, without having to raze half of what has been built and starting again?

Is there another option? It will be interesting to see how the Olympics’ – and their host nations – develop during the next 20 years….”